Manhunter Wiki
Manhunter 2: New York
Manhunter 2 - Front Cover
Developer Evryware
Publisher Sierra On-Line
Director(s) Barry Murry and Dave Murry
Producer(s) Ken Williams
Designer(s) Barry Murry, Dave Murry, and Barbara Ward
Writer(s) Barry Murry and Dave Murry
Lead Programmer(s) Barry Murry and Dave Murry
Lead Artist(s) Barry Murry and Dee Dee Murry
Composer(s) Barry Murry
Platform(s) MS-DOS, Amiga, Atari ST, Macintosh
Release(s) September 1989: MS-DOS, Atari ST
December 1989: Macintosh
1990: Amiga
Genre(s) First-person, Point-and-click adventure
Mode(s) Single-player

Manhunter 2: San Francisco is a post-apocalyptic adventure game designed by Barry Murry, Dave Murry, and Dee Dee Murry of Evryware and published in September 1989 by Sierra On-Line for MS-DOS and Atari ST. The game was ported onto the Macintosh on December 1989, with the Amiga version coming out sometime in 1990.

The sequel to Manhunter: New York, Manhunter II is the last Sierra game that was built using the Adventure Game Interpreter (AGI) development tool.

Manhunter 2 is included in Sierra's Value Pack 2 released within that same year.

Plot[]

Manhunter 2 - Title Screen

The game continues the story depicted in Manhunter: New York. The game begins with the player, piloting an Orb Ship in pursuit of the antagonist Phil Cook, crash-landing in San Francisco. Another Manhunter on the ground is killed in the crash, so the player assumes his identity. As the gameplay progresses, the player learns of an organized resistance, experiments that have created mutant slaves, and the goal of the malevolent Orbs.  The game reaches its climax at the end when the player is on the verge of catching Phil Cook who escapes in an Orb Ship with the player hangs on to the outside, flying off towards London where Manhunter 3: London was to take place.


Gameplay[]

Just like the first game, Manhunter 2: San Francisco used Sierra's AGI engine. It was very different from other AGI games in that it did not use a text parser, incorporated a first-person rather than third-person perspective, and featured a rudimentary point-and-click interface. The gritty, sometimes gory visuals, unique interface, and use of real-life locations in New York City all helped set the game apart from Sierra's other titles, which were typically more family oriented.

Credits[]

Reception[]

Computer Gaming World gave Manhunter 2: San Francisco a positive review on October 1989, calling it, "an excellent followup to the previous game".[1] The Games Machine (UK) rated the game with an 82% for their November 1989 write up, concluding that "while it is not one of Sierra's best examples, it is still one for the collection."

Computer and Video Games (UK) gave the Atari ST version a score of 61% on March 1990, criticizing the game's unorthodox mixture of adventure and arcade elements (compared to most other Sierra games of the era). [2] August 1990's Zzap! rated the Amiga game a 57% for being looking and sounding dated compared to Hero's Quest, Space Quest III or Leisure Suit Larry III, all of which used the SCI engine.

The game was reviewed in 1990 in Dragon #156 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column.[3]

External Links[]

Standard Links[]

Guides and Walkthroughs[]

References[]

  1. Template:Citation
  2. Template:Citation
  3. Template:Citation